HIGH Tier Frames Implementation Plan
For agentic workers: REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (
- [ ]) syntax for tracking.
Goal: Produce four material variants of the approved HIGH frame and one assembled comparison sheet without changing runtime.
Architecture: Derive every tier from the same 400×600 alpha geometry. Apply deterministic material grading only to non-transparent frame pixels, preserve the shared aperture mask, then composite each approved clipped character and backplate for review.
Tech Stack: ImageMagick, RGBA PNG, existing draft-v1 layered assets.
Global Constraints
- Canvas is exactly 400×600 RGBA.
- Geometry and alpha come from
frame_high_master.pngunchanged. - No character, backplate, aperture, pivot, runtime, glow, particle, or silhouette changes.
- Outputs remain under
draft-v1/symbols/high/.
Task 1: Create four frame material variants
Files:
- Read:
draft-v1/symbols/high/frame_high_master.png - Create:
draft-v1/symbols/high/frames/frame_high_silver.png - Create:
draft-v1/symbols/high/frames/frame_high_bronze.png - Create:
draft-v1/symbols/high/frames/frame_high_gold.png - Create:
draft-v1/symbols/high/frames/frame_high_platinum.png
Interfaces:
-
Consumes: the master frame RGB and alpha.
-
Produces: four identically shaped 400×600 transparent frames.
-
Extract and retain the master alpha unchanged.
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Grade H1 to silver with cool shadows and pale-violet gem accents.
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Grade H2 to bronze with warm brown shadows and amber gem accents.
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Retain polished gold for H3 with royal-purple gem accents.
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Grade H4 to bright platinum with cool blue shadows and ice-blue gem accents.
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Verify each image is 400×600 RGBA and its alpha is pixel-identical to the master.
Task 2: Build the review sheet
Files:
- Read:
draft-v1/symbols/high/backplate_high_master_frame_clipped.png - Read:
draft-v1/symbols/high/characters/*_frame_clipped.png - Create:
draft-v1/symbols/high/previews/high_tier_frames_contact_sheet.png
Interfaces:
-
Consumes: Task 1 frames and existing clipped production layers.
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Produces: one H1 Silver / H2 Bronze / H3 Gold / H4 Platinum comparison.
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Composite backplate, matching clipped character, then matching tier frame.
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Arrange H1–H4 side-by-side on the neutral reel-colour preview background.
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Inspect for geometry drift, leakage outside the aperture, baked VFX, or changed character placement.
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Run
git diff --checkand confirm no frontend/runtime file changed.