HIGH Tier Frames — Art Design
Scope
Create four draft frame materials for the normalized HIGH symbols. Do not change characters, backplates, aperture geometry, canvas size, pivots, or game runtime.
Shared contract
- Canvas: 400×600, RGBA.
- Geometry: exactly
frame_high_master.pngfor every tier. - The existing frame-clipped character and backplate remain inside the same aperture.
- Only metal colour, specular highlights, shadow colour, and the small gem colour vary.
- No new ornament, silhouette change, glow, particles, text, or baked win VFX.
Assignment
Review output
Export four transparent frame PNGs and one side-by-side assembled comparison sheet. These are draft assets only and must not be copied into or referenced by runtime code.