HIGH Tier Frames — Art Design

Scope

Create four draft frame materials for the normalized HIGH symbols. Do not change characters, backplates, aperture geometry, canvas size, pivots, or game runtime.

Shared contract

  • Canvas: 400×600, RGBA.
  • Geometry: exactly frame_high_master.png for every tier.
  • The existing frame-clipped character and backplate remain inside the same aperture.
  • Only metal colour, specular highlights, shadow colour, and the small gem colour vary.
  • No new ornament, silhouette change, glow, particles, text, or baked win VFX.

Assignment

HIGHCharacterFrame materialGem accent
H1redheadsilvercool pale violet
H2malebronzewarm amber
H3silver womangoldroyal purple
H4old wizardplatinumice blue

Review output

Export four transparent frame PNGs and one side-by-side assembled comparison sheet. These are draft assets only and must not be copied into or referenced by runtime code.