Vault Breakers: Super Score — Exact Results, draft-v0.2

DEV ONLY · NOT FOR PRODUCTION · NOT FOR CERTIFICATION. Everything here is a closed form. Nothing is sampled, and nothing sampled appears in it. Monte Carlo results live in ../simulation/draft-v0.2.md.

Supersedes draft-v0.1.md, which is retained unchanged.

FieldValue
Date2026-08-19
Game IDvault-breakers-super-score
Math versiondraft-v0.2
Canonical configlibs/mathengine/games/vault_breakers_super_score/vault-breakers-super-score.yaml
Config SHA-256fa6d0410d7de619e68b42083e7012b975d70be572a252d0dd60f3debe2ba4fc8
RNG algorithm/versionsha256-trunc64-be/go1-alfg#1
Produced by.../exact_test.go, TestExactSnapshotReport

What changed from v0.1

Free spins now run their own reel table. That is the whole point of the tuning pass: in v0.1 free spins ran the base reels, so a fifteen-spin feature was worth 15.52× and the reference buy prices of 100× and 500× returned 15.52% and 10.94%. Making the feature worth buying required making its reels different, which required FreeSpinsConfig.AtomicSimUsesVariants so that the simulator plays the same reels the runtime does.

Both tables obey the same draw model, so the same closed forms apply to each.

Per-cell probabilities

Weights out of 50,000, read from the strips the engine executes.

SymbolBase weightBase pFS weightFS p
H16,1530.1230605,2500.105000
H26,1530.1230605,2510.105020
H36,1530.1230605,2510.105020
H46,1530.1230605,2510.105020
L16,1530.1230605,2510.105020
L26,1530.1230605,2510.105020
L36,1540.1230805,2510.105020
L46,1540.1230805,2500.105000
MULTIPLIER300.0006007,2500.145000
SCATTER7220.0144407220.014440
SUPER_SCATTER220.000440220.000440
total50,0001.00000050,0001.000000

Scatter class = 744 / 50,000 = 0.014880 on both tables, deliberately: the retrigger rate is then the same question as the trigger rate rather than a second thing to reason about. Super share of the class q = 22 / 744 = 0.02956989.

Exact results — one i.i.d. BASE snapshot

MetricMethodValue
Regular-symbol RTPEXACT0.56250204 — 56.2502%
H1EXACT0.24552142
H2EXACT0.12363634
H3EXACT0.07604315
H4EXACT0.04936591
L1EXACT0.02367917
L2EXACT0.01984274
L3EXACT0.01437683
L4EXACT0.01003648
Hit rateEXACT0.19759904 — 1 in 5.0608
Charge cells per snapshotEXACT0.0180
P(4+ scatter-class)EXACT0.0009860307 — 1 in 1014.2
P(3+ scatter-class)EXACT0.0099096597 — 1 in 100.9
E[instant prize | qualifying snapshot]EXACT14.210410×
E[instant prize] per snapshotEXACT0.01401190 — 1.4012%

Exact results — one i.i.d. FREE-SPIN snapshot

MetricMethodValue
Regular-symbol RTPEXACT0.22144564 — 22.1446%
H1EXACT0.09666009
H2EXACT0.04864223
H3EXACT0.02973830
H4EXACT0.01940891
L1EXACT0.00940294
L2EXACT0.00789717
L3EXACT0.00570532
L4EXACT0.00399069
Hit rateEXACT0.08233109 — 1 in 12.1461
Charge cells per snapshotEXACT4.3500
P(3+ scatter-class), the retriggerEXACT0.0099096597 — 1 in 100.9

Reading these two tables together

A free-spin snapshot pays a regular win less often than a base one — 8.23% against 19.76% — because charges occupy 14.5% of the grid and every cell a charge takes is a cell that cannot complete an eight-of-a-kind. What it gains is 4.35 charges per snapshot against 0.018, and the charges are summed and multiply whatever the sequence did win.

That is the shape of the feature: rarer wins, far larger ones. It is also the reason the free-spin regular RTP per snapshot (22.14%) is well below the base (56.25%) while the sequence as a whole is worth roughly a hundred times a stake.

Charge pools

ValueBase weightBase probabilitySuper weightSuper probability
6920.692
1820.182
720.072
10×300.0305260.526
15×130.0132000.200
20×1200.120
25×60.006800.080
50×30.003450.045
100×10.001250.025
250×30.003
500×10.00110.001
mean3.6850×18.6600×

The Super pool mean is 5.06× the base pool's, which is what puts the Super buy at five times the Standard buy's price and holds both at their reference values.

What this does and does not establish

  • Internally exact, produced by the same engine that executes the game. Not independent verification, and this document is not certification.
  • Exact figures cover one snapshot. A spin is one or more, so whole-game figures are larger and are measured.
  • The instant-prize expectation per snapshot is exact; its contribution per spin depends on how many snapshots a spin produces, which is measured.