Book of Odin — Game Design Document
Design v0.3 — implemented as
book-of-odin-v2, Draft. NOT FOR PRODUCTION OR CERTIFICATION. This document defines intended player-facing behavior. Every rule below is now implemented and covered by tests; the numbers live in the Math Spec, which this document does not duplicate.
1. Document control
Change log
2. High concept
Book of Odin combines a familiar book-style Free Spins feature with a second path to a large event. BOOK symbols reveal a chosen expanding symbol for Free Spins, while six or more COIN symbols open a Hold & Win. Hold & Win can arrive directly from the base game or interrupt and then return to an active Free Spins series.
Design pillars
- Two readable feature paths. BOOK leads to Expanding Symbol Free Spins; COIN leads to Hold & Win.
- No lost trigger. If both features trigger from the same outcome, both are played in a deterministic order.
- Persistent feature progress. A nested Hold & Win pauses Free Spins and resumes the same series afterward.
- Server-authoritative awards. Presentation never invents coin values, feature outcomes or payouts.
3. Game summary
4. Symbols
Payout values, strip weights and probabilities belong to the canonical Math Spec/config.
4.1 Symbol presentation metrics
These are resolution-independent presentation values for placeholders and final art. One reel cell
is 1.0 × 1.0; all symbols still occupy exactly one mathematical cell. The values do not affect
reel strips, paylines, RNG, payouts, RTP or either recorded config hash.
Global placeholder rules:
- The idle symbol safe area is
0.94 × 0.94; no persistent stroke, frame, glow or label crosses it. - The minimum internal padding is
0.03of the cell on every side. - Placeholder IDs are centred and scale down to fit; text must not change the symbol's outer bounds.
- COIN value text is centred inside the stated diameter and must not be placed below the coin.
- Win, anticipation and landing VFX may temporarily extend beyond these bounds only inside the existing reel-effect clipping policy; they do not change the idle layout.
- Replacing a placeholder with final art must preserve width, height, anchor and offset. Any change requires a GDD presentation revision, not a math/config revision.
5. Base-game flow
Evaluation and feature order
- Commit exactly one wager and generate the full base outcome.
- Evaluate and credit all ordinary line wins.
- Record every feature trigger from that same outcome before presenting either feature.
- If 6+ COIN are visible, complete Hold & Win first.
- If 3+ BOOK are visible, enter Free Spins after Hold & Win completes.
- If both triggers occur, neither is discarded:
line win → Hold & Win → Free Spins. - Apply the server-defined round cap exactly once at the authoritative settlement boundary.
6. Free Spins with Expanding Symbol
The backend outcome must explicitly identify the selected expanding symbol and all authoritative results needed for deterministic replay. The frontend must not infer the selected symbol from reel contents.
The expanding symbol applies during Free Spins ONLY
Stated explicitly because the implementation made it a live question rather than an obvious one. There is no base-game expansion of any symbol, including BOOK. A base spin evaluates its grid as drawn.
This is not a presentation detail. The expansion is configured once and the selected symbol
overrides it per series, so the configured value is what applies when there is no override — in
the base game. Naming BOOK there, which is what book-of-odin-v1 does, turns every reel showing
a BOOK into a full reel of wilds and takes the base game from 39.51% to 148.66% RTP. The v2
config therefore names no base-game expanding symbol at all.
Hold & Win during Free Spins
- Resolve the current Free Spin completely, including expansion and line payout.
- If that same Free Spin contains 6+ COIN, pause the Free Spins series.
- Start one new Hold & Win without consuming an additional Free Spin.
- Add the settled Hold & Win award to the current game-cycle total.
- Resume with the next unconsumed Free Spin.
- A later Free Spin may start another independent Hold & Win under the same 6+ COIN rule.
7. Hold & Win
Trigger and entry
- Trigger: 6 or more visible COIN anywhere on a base-game or Free Spins 5×3 outcome.
- The triggering COIN remain in their exact visible cells and become the initial locked cells.
- Each initial locked COIN receives one server-generated multiplier.
- The feature charges no additional wager.
- At most one Hold & Win opens from one originating spin.
Respin loop
Rules:
- The feature uses the same 5×3 geometry as the originating spin.
- Locked COIN never move, disappear or reroll.
- Empty cells remain eligible on every respin.
- Any respin that lands one or more new COIN resets the counter to 3.
- A miss decreases the counter by exactly 1.
- The feature ends at 0 respins or when all 15 cells are locked.
Coin awards
- Every locked COIN contains a multiplier of the originating total bet.
- Candidate design values are
1×, 2×, 3×, 5×, 10×, 20×, 25×, 50×, 100×. - This list is a design candidate, not an approved distribution; math may change the set if required to meet the agreed targets.
- On ordinary termination, the Hold & Win award is the sum of all locked COIN multipliers, subject to the game-level cap defined by the new Math Spec.
Full-grid GRAND
- Filling all 15 cells awards GRAND in addition to the ordinary COIN sum.
- GRAND is expressed as a total-bet multiplier.
- The exact GRAND multiplier is pending math approval.
- No MINI, MINOR or MAJOR prize kinds are included in this design version.
State and recovery requirements
The server must persist enough state to resume without a new wager or a new feature:
- originating round ID and feature/sequence ID;
- whether the origin was base game or Free Spins;
- remaining Free Spins and selected expanding symbol when applicable;
- all 15 cell states and locked multipliers;
- respins remaining;
- accumulated Hold & Win award;
- expected next step index and settlement status.
Reload/reconnect must restore or idempotently replay the current feature step. It must never mint a new paid operation, debit a second wager, regenerate locked values or skip the remaining Free Spins.
8. Simultaneous and edge cases
9. Feature Buy
- Buy Free Spins is offered per variant: the player chooses which symbol will expand, and the variants are not equally rich, so each choice carries its own price.
- Prices are each variant's own expected value divided by the 98% target and rounded up, so no option can ever return more than the game does. See Math Spec §8 for the table.
- Bought Free Spins use the same Free Spins rules and can trigger Hold & Win on the same 6+ COIN rule; that term is included in every buy price.
- There is no direct Buy Hold & Win in this version.
- No price was carried over from
book-of-odin-v1. All nine were recomputed from the v2 math.
10. Presentation contract
- COIN values must be visible on every landed COIN, including the triggering grid before the first Hold & Win respin.
- The API must provide values by cell identity; the frontend must not derive values from art, position, local RNG or payout totals.
- Expanding Symbol and Hold & Win presentations may be skipped/accelerated, but skipping cannot change settlement or state progression.
- If Hold & Win interrupts Free Spins, the UI must retain the selected expanding symbol, remaining-spins counter and accumulated Free Spins win for restoration after the feature.
- GRAND presentation occurs only when the server reports the full-grid award.
11. Help and paytable requirements
Player-facing rules must state:
- the 5×3 / 10-line evaluation and total-bet basis;
- BOOK behavior as Wild + Scatter;
- 3+ BOOK award 10 Free Spins;
- one regular symbol is selected to expand during the series;
- 6+ COIN trigger Hold & Win in base game or Free Spins;
- Hold & Win starts with 3 respins and resets to 3 after any new COIN;
- locked COIN values are total-bet multipliers;
- full-grid GRAND rule;
- no Free Spins retrigger and no direct Hold & Win buy in this version;
- published RTP, max win and feature-buy values only after the new math version is approved.
12. Out of scope for this design version
- MINI/MINOR/MAJOR coins;
- direct Buy Hold & Win;
- Free Spins retriggers;
- player-selected expanding symbol;
- collectors, mystery coins or persistent jackpots;
- progressive or pooled jackpot contribution;
- changing
book-of-odin-v1in place.
13. Approval gates
The math design and the runtime implementation are both complete, and book-of-odin-v2 is
assigned as the canonical config version. What remains is approval, then the freeze pipeline.
Still open before this version could be released:
- product/math/engineering/QA/compliance approvals are not recorded;
- the pack is not frozen, so no freeze evidence has been assembled;
- volatility beyond the recorded ceilings and feature duration is not measured;
- whole-game batch simulation is unavailable as an independent cross-check, because the reference free-spins driver does not model variant reelsets (Math Spec §9);
- nothing is enabled for any operator.