Draft simulation — hold-and-win-reference draft-v0.1
Every stateful figure in this report is ESTIMATED. The mechanic draws per empty cell under a respin-reset rule and has no closed form, so this is seeded Monte Carlo. It is not exact enumeration and must never be quoted as such. Internal simulation is not certification.
Two quantities in the "exact" table below genuinely are exact, and they cover the base game and the trigger only.
Manifest
Reproduce
Shard seeds actually used, recorded so the run is reproducible shard by shard:
Re-running all eight shards with identical seeds reproduced identical aggregates — asserted in the test, not merely observed.
Exact results (base game and trigger only)
From enumeration of all 8,000 reachable base grids (TestDesignProbe). These are closed-form,
not sampled.
The simulation independently measured base RTP at 75.1025%, which agrees with the enumerated 75.1160% to within Monte Carlo noise. That agreement is a cross-check on both methods.
Estimated results
Round level
Decomposition residual: −0.0082 pp. Base and feature reconcile to the total, so the split is measured rather than apportioned.
Mechanic
Prize-kind frequency per locked cell
Validates the weighted selection against the configured pool, which totals 1026.
Feature award distribution (per trigger)
The top band is the full-grid grand at exactly 500×; nothing lands between 500 and 1000.
Round win distribution
No threshold probability is inferred from these bins. Any specific threshold claim needs its own counter.
Max win
500× is a reachable value here, not merely an upper bound, and both facts are separately asserted: the value is attained, and no round exceeds it.
Target reconciliation
Attribution of the mechanic overshoot
The prize tables are not the cause. Splitting the conditional mean by settlement regime:
Ordinary settlement is 29.92× against a 30× target — essentially exactly on target. The entire overshoot is the full-grid rate: 18.71% of triggered features fill all 15 cells and take the 500× grand.
The mechanism is the landing chance against the reset rule. At 150,000 PPM a step over 9 empty cells lands nothing with probability 0.85⁹ = 0.2316, so the respin counter resets roughly half the time per step (measured 0.4865 across all steps, where the empty-cell count shrinks as the grid fills). A triggered feature therefore runs 8.87 steps and reaches 12.81 locked cells out of 15. A 500× top award reached almost one time in five is a jackpot in name only.
No parameter was changed in response to this. Tuning is prohibited before DRAFT MATH approval; the landing chance, regular weights, prize weights and base trigger weights are the open parameters, and the direction is the user's decision.
Limitations
- Monte Carlo, not exact, for everything about the feature. Reported with standard errors and intervals; no figure here is a closed form.
- The conditional-mean CI is wide relative to the drift being diagnosed only in absolute terms — the overshoot is ~4×, roughly 30 standard errors, so the direction is not in doubt.
- Base RTP and trigger frequency are cross-validated against exact enumeration; the mechanic has no independent cross-check, which is recorded as a risk in the Draft.
- This measures the mechanic through the single-round simulation driver. The reference-side step-versus-batch equality is proven on the golden corpus, but the game-engine request path is not wired, so nothing here is evidence about production play.
DRAFT / NOT FOR CERTIFICATION.